Mixing PyQt4 widgets and Maya UI objects

A question came up in the Maya-Python mailing list that I thought was a really good topic, and should be reposted.

Someone asked how you can create maya UI objects and embed them within your main PyQt application. Specifically he wanted to create a modelPanel and embed it so that he would have a camera view within his own PyQt window.

Here is my example of how to achieve this…

from PyQt4 import QtCore, QtGui

import maya.cmds as cmds
import maya.OpenMayaUI as mui

import sip

class MyDialog(QtGui.QDialog):

    def __init__(self, parent, **kwargs):
        super(MyDialog, self).__init__(parent, **kwargs)
        self.resize(800, 600)
        self.setWindowTitle("PyQt ModelPanel Test")

        self.verticalLayout = QtGui.QVBoxLayout(self)

        # need to set a name so it can be referenced by maya node path
        # First use SIP to unwrap the layout into a pointer
        # Then get the full path to the UI in maya as a string
        layout = mui.MQtUtil.fullName(long(sip.unwrapinstance(self.verticalLayout)))

        paneLayoutName = cmds.paneLayout()
        # Find a pointer to the paneLayout that we just created
        ptr = mui.MQtUtil.findControl(paneLayoutName)
        # Wrap the pointer into a python QObject
        self.paneLayout = sip.wrapinstance(long(ptr), QtCore.QObject)

        self.cameraName = cmds.camera()[0]
        self.modelPanelName = cmds.modelPanel("customModelPanel", label="ModelPanel Test", cam=self.cameraName)
        # Find a pointer to the modelPanel that we just created
        ptr = mui.MQtUtil.findControl(self.modelPanelName)
        # Wrap the pointer into a python QObject
        self.modelPanel = sip.wrapinstance(long(ptr), QtCore.QObject)

        # add our QObject reference to the paneLayout to our layout

    def showEvent(self, event):
        super(MyDialog, self).showEvent(event)

        # maya can lag in how it repaints UI. Force it to repaint
        # when we show the window.

def show():
    # get a pointer to the maya main window
    ptr = mui.MQtUtil.mainWindow()
    # use sip to wrap the pointer into a QObject
    win = sip.wrapinstance(long(ptr), QtCore.QObject)
    d = MyDialog(win)

    return d

dialog = show()

You need sip and the MQtUtil functions to convert between maya node paths and python Qbjects. Its the same idea as having to use those functions to get a reference to the maya MainWindow, in order to parent your dialog.