A recent project of mine involves research and development with an XBOX 360 Kinect Sensor. Being a python guy, I started searching for python bindings to some OSX-supported framework. When you just get started looking into this area it can be a little confusing. There are a number of layers to the software stack to enable one to accomplish anything meaningful. This is just a short and general blog post outlining the basics of what I have discovered thus far, to help anyone else that might also be getting started.
Tag Archive: osx
This is a follow up post to my previous one on Installing PyQt4 for Maya 2011 Recently while putting together my next video tutorial for Python for Maya, I came to a section where I wanted to demo PyQt4 in Maya2012. But I was concerned that viewers would have to go through the complicated steps …
The solution I arrived at, for successfully installing PyQt4 in Maya 2011, after collecting info from multiple sites…