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2018


2012


Tutorial: PyQt4 UI Development for Maya

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PyQt4 UI Development for Maya #

Just released my 3rd python-based online training video through cmiVFX.com

Introduction #

This tutorial is about learning PyQt4 python bindings for the Qt Framework, and how to introduce new UI elements to Maya as a platform.

Getting started with XBOX 360 Kinect on OSX

A recent project of mine involves research and development with an XBOX 360 Kinect Sensor. Being a python guy, I started searching for python bindings to some OSX-supported framework. When you just get started looking into this area it can be a little confusing. There are a number of layers to the software stack to enable one to accomplish anything meaningful. This is just a short and general blog post outlining the basics of what I have discovered thus far, to help anyone else that might also be getting started.

2011


Mixing PyQt4 widgets and Maya UI objects

A question came up in the Maya-Python mailing list that I thought was a really good topic, and should be reposted.

Someone asked how you can create maya UI objects and embed them within your main PyQt application. Specifically he wanted to create a modelPanel and embed it so that he would have a camera view within his own PyQt window.

Installing PyQt4 for Maya 2012+ (osx)

This is a follow up post to my previous one on Installing PyQt4 for Maya 2011

Recently while putting together my next video tutorial for Python for Maya, I came to a section where I wanted to demo PyQt4 in Maya2012. But I was concerned that viewers would have to go through the complicated steps of building PyQt4. I noticed that other people have made available precompiled PyQt installers for windows (here) but I could not find any for OSX or linux. So I decided to put together a build.

2010


AtomSplitter source code released

We finally decided to release the source code for AtomSplitter, since we were getting some feedback that the application builds weren’t 100% working on every possible system.