Siggraph 2017 - Large Scale VFX Pipelines

At the SIGGRAPH 2017 Convention, in Los Angeles, I had represented Weta Digital and presented a 20 minute talk under the Pipe Dreams category:

At the SIGGRAPH 2017 Convention, in Los Angeles, I had represented Weta Digital and presented a 20 minute talk under the Pipe Dreams category:
#Just released my 3rd python-based online training video through cmiVFX.com
A recent project of mine involves research and development with an XBOX 360 Kinect Sensor. Being a python guy, I started searching for python bindings to some OSX-supported framework. When you just get started looking into this area it can be a little confusing. There are a number of layers to the software stack to enable one to accomplish anything meaningful. This is just a short and general blog post outlining the basics of what I have discovered thus far, to help anyone else that might also be getting started.
A question came up in the Maya-Python mailing list that I thought was a really good topic, and should be reposted.
Someone asked how you can create maya UI objects and embed them within your main PyQt application. Specifically he wanted to create a modelPanel and embed it so that he would have a camera view within his own PyQt window.
Second video in the python for maya series, just released through cmiVFX!
If you watched the first video, you now have a good grasp on Python. Sweet. Let’s plow through some more involved concepts like python juggernauts!
This is a follow up post to my previous one on Installing PyQt4 for Maya 2011
Recently while putting together my next video tutorial for Python for Maya, I came to a section where I wanted to demo PyQt4 in Maya2012. But I was concerned that viewers would have to go through the complicated steps of building PyQt4. I noticed that other people have made available precompiled PyQt installers for windows (here) but I could not find any for OSX or linux. So I decided to put together a build.
Just released my first online video tutorial, through cmiVFX
Amazing at Animation? Master of Modeling? Conquistador of Character Rigging?
But how is your Python?
I am now hosting a built package for Maya2011: MyQt4.7.4-maya2011-x64-osx-10.6.pkg And for Maya 2012+, see: Installing pyqt4 for maya2012
Personally, when trying to run PyQt from within Maya 2009 / 2010 using the pumpThread method, I never had much luck. The best I ever got was the ability to bring up a dialog but not without locking up the UI, even though the pumpThread tool is meant to address that.
We finally decided to release the source code for AtomSplitter, since we were getting some feedback that the application builds weren’t 100% working on every possible system.