Maya, and self-intersecting nurbsCurves
This is a story about my journey in solving a problem at work involving curves. The solution seemed really simple at first, but because of a stupid Maya issue, this turned into me having to rewrite the tool 3 times before I discovered a surprising solution.
The Problem: #
Because we rely heavily on the process of importing Illustrator .ai files into Maya as nurbsCurves, we constantly have to deal with curves that intersect themselves. This is a result of the curves having been hand drawn originally in the art department, and they posed issues during rendering after being planar-ized.